AI / handmade ingredients
A lot of this game is made with AI.
What I do myself: the design, turnarounds and illustrations for the 10 characters, how the cards play, the main melodies, and where the story goes. The code, the 3D and the pixel shaders are almost all done by AI.
Honestly, I use AI so I don't have to go back to a 9-to-5 grind 😅 I don't think AI can be a way to fulfill myself, but it can be a way to solve problems, including money ones.
Whether you have followed me since the first posts or found this project later, I want there to be an open, transparent place where you can check what it is made of. If AI use bothers you, it is completely fine to read the table first and decide.
Made by me
| Part | Notes |
|---|---|
| Characters | Design, turnarounds and illustrations for all 10 |
| Gameplay | Card and combat rules |
| Music | Main melodies |
| Story | I decide where the story goes and how the characters grow; some current dialogue is an AI first draft |
Made by AI
| Part | Tool | Notes |
|---|---|---|
| Code | Claude Code, Codex | Game code, dev tools, shaders |
| Character 3D models | Tripo AI | Generated from my turnarounds; rigging, weights and expressions by Claude |
| Rigging and animation | Make-It-Animatable, HY-Motion, ARDY | Auto-rigging, motion generation, in-betweening |
| Monster 3D models | anyCreature | Generated monster models |
| 3D scenes and props | Image generation model, Claude | Reference images from an image model, modeling by Claude |
| Pixel art and UI | Claude | Produced by Claude through Aseprite |
| Card art (placeholder) | Gemini, Claude | Gemini makes reference images, Claude converts them to pixel art |
| Character voices | Qwen3-TTS | Voices generated from text descriptions; no real person's voice is cloned |
| Arrangement and sound effects | Claude | Produced by a synthesis engine Claude wrote |
| Text | Gemini, Claude | First drafts of character profiles and some dialogue; Chinese, English and Japanese translation |
The narration in our videos is eSpeak NG, a traditional rule-based speech synthesizer, not generative AI.
How we pick tools
Before any AI tool goes in, there is a check of the candidates, their licenses and whether commercial use is allowed. The research and comparisons are kept in the project, along with which option was chosen and why the others were dropped. Models with regional license limits are noted separately.
Every 3D character is generated from my own drawings.
If the tools or the split of work change, I will come back and update this table.

